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Self-care & wellness

Science-based breathing sleep app — Unity MVP to App Store in 2 months, then Android & subscriptions

Sleep With Me

MVP → App Store
2 mo
Downloads
~400k
App Store rating
4.2★
Reviews
2,000+

The problem

The team had strong creative assets but needed a reliable cross-platform shell that could animate breathing cadences smoothly, start on iOS with a path to Android, instrument usage from day one, and introduce subscriptions without breaking a calming core experience — all within startup-style timelines.

How we approached it

  1. 01 Technical consultation to confirm Unity for animation quality and future Android reuse
  2. 02 Implemented breathing engine, timers and audio layering from Figma in tight TestFlight loops with the client and artist
  3. 03 Integrated Firebase Analytics and Crashlytics for modes, sessions and stability
  4. 04 Post-MVP: push notifications, expanded sound libraries, extra breathing modes, IAP/subscriptions, Google Play release

What we shipped

A Unity mobile app guiding inhale/hold/exhale with synchronized visuals and sound; configurable modes with architecture for additions; Firebase for behavioural telemetry and crashes; native store subscriptions; notifications for gentle retention; shared codebase for iOS and Android.

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