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Services

Six specialised practices, one transparent way of working.

Pick a capability — or several — and we'll plug into your team with the seniority, documentation and predictability you'd hope for from an in-house senior hire. Every engagement gets a senior architect, a written delivery cadence, and a hand-off you can keep building from.

01 / 06

Custom Software Development

We build production-ready web and mobile products for founders and growing teams — from MVP to scale, shipped in weeks.

Custom software development is the engine behind every other service we offer. We design, build and ship web and mobile applications that solve a specific business problem — not generic platforms looking for a use case. Senior engineers lead every engagement from discovery through deploy, so architecture choices made on day one survive the third hiring round. We work in modern, well-supported stacks (TypeScript and React on the web; native iOS and Android, or cross-platform where it earns its keep), wired to APIs, cloud infrastructure and CI/CD from the first commit. Every release goes through automated tests and a written change log. When the engagement ends you receive the codebase, the cloud accounts, the deployment scripts and the documentation — everything you need to keep shipping without us.

Outcomes

  • Web & mobile apps on a modern stack — launched in weeks, not quarters
  • APIs, integrations, and cloud infrastructure — investor- and pilot-ready
  • Automated testing and CI/CD from day one — engineering risk owned and reported

Deliverables

  • Production web and mobile applications on a modern stack (TypeScript and React on the web; native iOS and Android, or cross-platform where it earns its keep)
  • REST or GraphQL APIs, third-party integrations, and webhook plumbing
  • Cloud infrastructure with CI/CD pipelines and automated testing from the first commit
  • Authentication, payments, billing, and admin tooling
  • Documented architecture, runbook, and account hand-off at engagement end

Best fit

  • Founders shipping a first MVP under investor or pilot pressure
  • Operators consolidating spreadsheets and manual workflows into a real product
  • Teams between two engineering hires who need delivery to continue
  • Established businesses launching a new B2B or B2C product line
02 / 06

Game Development (Unity / Unreal)

We build shippable games and co-develop client titles in Unity and Unreal — from original IP to live-ops, across mobile, PC, console and Steam.

Our game development practice ships real titles, not tech demos. We work in Unity (our default for cross-platform mobile, WebGL and PCVR) and Unreal Engine where the project calls for it, and we bring engineering discipline most mobile studios rarely see — version-controlled build pipelines, automated tests on gameplay code, and certification managed end-to-end. Past work spans a Unity WebGL classroom survey deployed across 50+ Swedish schools, a research-grade Unity lab with 11Labs voice cloning for Purdue University, and a cross-platform jigsaw game with three payment systems on iOS, Android and the web. Whether you need a single senior engineer to unblock your studio or a small team to co-develop a title from prototype to launch, we plug in with the seniority and process you'd hope for from an in-house hire — and we leave a codebase your team can keep shipping from after we're gone.

Outcomes

  • Gameplay programming, tooling and multiplayer — a shippable build that hits performance targets on every platform
  • Cross-platform porting and store submission (iOS, Android, Steam, consoles) — certification handled end-to-end
  • Custom editor pipelines and live-ops workflows — shorter iteration cycles and a team you can reuse on future titles

Deliverables

  • Shippable game build on Unity or Unreal Engine, hitting performance targets on every platform you're shipping to
  • Gameplay programming, multiplayer, custom editor tooling and asset pipelines
  • Cross-platform porting to iOS, Android, Steam and console — with store certification handled end-to-end
  • Live-ops integration, telemetry, analytics and monetisation flows
  • Production-grade build pipeline and CI so store submissions stay repeatable

Best fit

  • Studios needing senior Unity or Unreal engineers without spinning up a full hiring cycle
  • Indie teams porting a successful mobile game to PC, web, or console
  • Educational and research projects that need game-engine technology (interactive simulations, virtual labs)
  • Publishers co-developing a title alongside an internal team
03 / 06

AR / VR Solutions

We build AR and VR products for Meta Quest, Apple Vision Pro, mobile AR and WebXR — pairing gameplay-grade engineering with ergonomic, human-centred design.

AR and VR are not gimmicks at Revorg — they're a product category where engineering depth is the difference between something that ships and something that motion-sicks users in the first session. We build for Meta Quest, Apple Vision Pro, PCVR, and mobile AR (iOS ARKit, Android ARCore), and for the browser via WebXR. Our work pairs gameplay-grade engineering — frame budgets, draw-call optimisation, scene streaming — with human-centred design discipline: ergonomic interaction patterns, accessibility for spatial UX, and motion comfort that survives a half-hour session. We deploy via App Lab, Apple's Vision Pro channel, or enterprise MDM, and instrument analytics so engagement and retention can be measured the same way you'd measure a mobile app. If you have a training programme, a consumer XR product, or a mobile AR feature waiting on the right team, we plug in with a tested approach.

Outcomes

  • Cross-headset XR development (Quest, Vision Pro, PCVR) and mobile AR — a tested prototype or production app users finish without motion discomfort
  • Spatial UX, hand-tracking and accessibility — measurable training or engagement uplift versus baseline
  • Deployment to App Lab, Vision Pro or enterprise MDM, with analytics instrumented — a reusable XR foundation for future modules

Deliverables

  • Cross-headset XR application or production prototype for Meta Quest, Apple Vision Pro, PCVR, or mobile AR
  • Spatial UX with hand-tracking, voice, and accessibility patterns tested on real users
  • Deployment to App Lab, Apple Vision Pro distribution, or enterprise MDM channels
  • Analytics instrumentation tuned for XR session length, completion and engagement metrics
  • Reusable XR foundation — asset pipeline, input abstractions, scene management — that future modules build on

Best fit

  • Enterprises building training, simulation or onboarding experiences in VR
  • Consumer product teams launching a Meta Quest or Apple Vision Pro app
  • Mobile teams adding AR features to an existing iOS or Android product
  • Research and education programmes that need WebXR or browser-deployed AR
04 / 06

Education Applications

We build learning products with strong pedagogy, accessible UX and careful data handling — for K-12, higher education, corporate training and consumer edtech.

Education software lives or dies by two things at once: pedagogy that actually teaches, and engineering that doesn't make teachers' lives harder. We've built across the full edtech spectrum — pupil-facing experiences across 50+ Swedish schools, research-grade Unity environments with 5,000+ participants for Purdue University, and consumer learning products balancing engagement with completion. Every engagement starts with the learner's day: what they're trying to do, where their attention breaks, who else is in the room. From there we build adaptive paths, assessments and authoring tooling that matches your pedagogical model — wired to your existing LMS via SCORM or xAPI, with SSO, dashboards, and the WCAG 2.2 accessibility audit your buyers will eventually ask for. We treat student data with the seriousness it deserves; privacy review and data minimisation aren't afterthoughts but part of architecture.

Outcomes

  • Adaptive learning paths, assessment and content authoring tooling — higher completion rates and stickier learning loops
  • Teacher and admin dashboards with analytics — reduced support load through clear tooling
  • LMS, SCORM and SSO integrations with WCAG 2.2 accessibility audit — a defensible privacy and accessibility posture

Deliverables

  • Adaptive learning paths, assessment engines, and content authoring tooling
  • Teacher and admin dashboards with usage analytics and reporting
  • LMS, SCORM, xAPI and SSO integrations against your existing systems
  • WCAG 2.2 accessibility audit and remediation as part of delivery
  • Data privacy review aligned with GDPR, FERPA and COPPA where applicable

Best fit

  • K-12 product teams needing pupil-facing experiences that survive real classrooms
  • Higher-education programmes building research, lab or assessment tooling
  • Corporate L&D platforms launching new course formats or assessment workflows
  • Consumer edtech startups balancing engagement with measurable learning outcomes
05 / 06

Self-care & Fitness Apps

We build self-care and fitness products that earn daily use — from hardware companions to subscription apps, with secure health-data handling and on-device intelligence.

Self-care and fitness apps sit in a category where retention is brutally honest: if users don't open the app on day seven, the business doesn't exist. We design products that earn that day-seven open — with onboarding tuned to first value, breathing and movement experiences animated to a level mobile teams rarely reach, and HealthKit or Google Fit integration that respects device-level privacy. We've shipped a Unity-based breathing app to roughly 400k downloads and a 4.2-star rating over 2,000+ reviews, and we've worked with coaches, studios and hardware companions on apps that need to feel calmer than the average subscription product. Every project ships with subscription, paywall and analytics flows wired in, so growth and retention are measurable from day one. Health data stays on-device wherever the law and the design allow — both because it's the right thing to do and because users notice.

Outcomes

  • Mobile-first product design with HealthKit and Google Fit integration — strong day-7 and day-30 retention out of the gate
  • Subscription, paywall and onboarding flows — faster paid conversion through deliberate onboarding
  • Health-data privacy review and coach/studio admin tooling — a product users feel safe trusting with their health data

Deliverables

  • Mobile-first fitness or self-care application for iOS, Android, or both
  • HealthKit and Google Fit integration for on-device health data handling
  • Subscription, paywall and onboarding flows tuned for paid conversion and day-7 retention
  • Coach, studio or admin tooling for content scheduling and customer management
  • Health-data privacy review and on-device intelligence where the design allows

Best fit

  • Founders launching a wellness, sleep, breathing or fitness app from scratch
  • Coaches and studios productising their methodology as a subscription app
  • Hardware companies needing a companion app that earns daily use
  • Existing apps adding HealthKit integration, paywalls or coach-side tooling
06 / 06 Senior consulting

CTO on Demand (Hourly)

Talk to a battle-tested CTO before you commit budget, architecture or hires — we help you choose the right stack, size the right team, and protect the right risks.

CTO on Demand is hourly access to a senior technology leader who has actually shipped products, not just talked about them. We're called in when the cost of getting the next decision wrong is bigger than the cost of an extra opinion — usually before a build kicks off, sometimes mid-project, occasionally before signing a vendor contract. Engagements range from a single architecture review to a recurring monthly cadence with ad-hoc decision support in between. You receive written deliverables (architecture diagrams, hiring plans, roadmaps) — not just verbal advice — and the same brain whether we're advising or building. Founders use us before committing to a stack. Operators bring us in to write the technical narrative for a fundraising deck or board update. Boards lean on us for independent reads on portfolio companies. The goal is always the same: protect the right risks early, so the next twelve months of engineering aren't spent recovering from week-one decisions.

Outcomes

  • Architecture, stack review and SDLC design — confident decisions backed by senior judgement
  • Team sizing, hiring plan with role specs and rubrics — less wasted spend on the wrong stack or wrong roles
  • 12-month engineering roadmap, KPIs and recurring leadership cadence — a clear technical narrative for board and investors

Deliverables

  • Written architecture review, stack assessment and SDLC recommendation
  • Team sizing, hiring plan with role specifications and interview rubrics
  • 12-month engineering roadmap with KPIs and milestones
  • Independent technical review of a vendor proposal or internal architecture decision
  • Recurring CTO cadence: monthly strategy plus ad-hoc decision support between sessions

Best fit

  • Pre-build founders choosing a stack, team or vendor for the first time
  • Operators sanity-checking a proposal or internal architecture decision
  • Boards or investors who want an independent technical read on a portfolio company
  • Companies between CTO hires who need senior leadership cover for three to six months
Engagement models

Three predictable ways to work with us

Every model includes senior engineers, written architecture, weekly demos and a single point of accountability.

Model 01

Fixed-scope project

A defined product or release, delivered for an agreed price and timeline. Best for MVPs, vertical slices, or scoped feature streams.

Model 02

Dedicated squad

A senior engineering squad embedded into your team for a quarter or more. Best when scope evolves and roadmap velocity matters.

Model 03

CTO on Demand

Hourly senior consulting on architecture, hiring, risk and roadmap. Best when decisions are bigger than budgets.

Let's talk

Ready to de-risk your next build?

Tell us where you are. We'll come back with an honest read on scope, timeline and what we'd do first.

  • Clear read on scope, timeline and next steps
  • Free 30-minute scoping call
  • Senior engineers on every project
  • Transparent fixed-price or hourly engagements
Contact

Tell us where you are. We'll come back with a plan.

We'll follow up with a clear read on scope, fit and what we'd do first. You can also reach us directly — whatever's fastest for you.

  • Discovery call
    30 minutes · free · no slides
  • Where we work
    Remote-first, working across time zones

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