Outcomes
- Web & mobile apps on a modern stack — launched in weeks, not quarters
- APIs, integrations, and cloud infrastructure — investor- and pilot-ready
- Automated testing and CI/CD from day one — engineering risk owned and reported
Pick a capability — or several — and we'll plug into your team with the seniority, documentation and predictability you'd hope for from an in-house senior hire. Every engagement gets a senior architect, a written delivery cadence, and a hand-off you can keep building from.
We build production-ready web and mobile products for founders and growing teams — from MVP to scale, shipped in weeks.
Custom software development is the engine behind every other service we offer. We design, build and ship web and mobile applications that solve a specific business problem — not generic platforms looking for a use case. Senior engineers lead every engagement from discovery through deploy, so architecture choices made on day one survive the third hiring round. We work in modern, well-supported stacks (TypeScript and React on the web; native iOS and Android, or cross-platform where it earns its keep), wired to APIs, cloud infrastructure and CI/CD from the first commit. Every release goes through automated tests and a written change log. When the engagement ends you receive the codebase, the cloud accounts, the deployment scripts and the documentation — everything you need to keep shipping without us.
We build shippable games and co-develop client titles in Unity and Unreal — from original IP to live-ops, across mobile, PC, console and Steam.
Our game development practice ships real titles, not tech demos. We work in Unity (our default for cross-platform mobile, WebGL and PCVR) and Unreal Engine where the project calls for it, and we bring engineering discipline most mobile studios rarely see — version-controlled build pipelines, automated tests on gameplay code, and certification managed end-to-end. Past work spans a Unity WebGL classroom survey deployed across 50+ Swedish schools, a research-grade Unity lab with 11Labs voice cloning for Purdue University, and a cross-platform jigsaw game with three payment systems on iOS, Android and the web. Whether you need a single senior engineer to unblock your studio or a small team to co-develop a title from prototype to launch, we plug in with the seniority and process you'd hope for from an in-house hire — and we leave a codebase your team can keep shipping from after we're gone.
We build AR and VR products for Meta Quest, Apple Vision Pro, mobile AR and WebXR — pairing gameplay-grade engineering with ergonomic, human-centred design.
AR and VR are not gimmicks at Revorg — they're a product category where engineering depth is the difference between something that ships and something that motion-sicks users in the first session. We build for Meta Quest, Apple Vision Pro, PCVR, and mobile AR (iOS ARKit, Android ARCore), and for the browser via WebXR. Our work pairs gameplay-grade engineering — frame budgets, draw-call optimisation, scene streaming — with human-centred design discipline: ergonomic interaction patterns, accessibility for spatial UX, and motion comfort that survives a half-hour session. We deploy via App Lab, Apple's Vision Pro channel, or enterprise MDM, and instrument analytics so engagement and retention can be measured the same way you'd measure a mobile app. If you have a training programme, a consumer XR product, or a mobile AR feature waiting on the right team, we plug in with a tested approach.
We build learning products with strong pedagogy, accessible UX and careful data handling — for K-12, higher education, corporate training and consumer edtech.
Education software lives or dies by two things at once: pedagogy that actually teaches, and engineering that doesn't make teachers' lives harder. We've built across the full edtech spectrum — pupil-facing experiences across 50+ Swedish schools, research-grade Unity environments with 5,000+ participants for Purdue University, and consumer learning products balancing engagement with completion. Every engagement starts with the learner's day: what they're trying to do, where their attention breaks, who else is in the room. From there we build adaptive paths, assessments and authoring tooling that matches your pedagogical model — wired to your existing LMS via SCORM or xAPI, with SSO, dashboards, and the WCAG 2.2 accessibility audit your buyers will eventually ask for. We treat student data with the seriousness it deserves; privacy review and data minimisation aren't afterthoughts but part of architecture.
We build self-care and fitness products that earn daily use — from hardware companions to subscription apps, with secure health-data handling and on-device intelligence.
Self-care and fitness apps sit in a category where retention is brutally honest: if users don't open the app on day seven, the business doesn't exist. We design products that earn that day-seven open — with onboarding tuned to first value, breathing and movement experiences animated to a level mobile teams rarely reach, and HealthKit or Google Fit integration that respects device-level privacy. We've shipped a Unity-based breathing app to roughly 400k downloads and a 4.2-star rating over 2,000+ reviews, and we've worked with coaches, studios and hardware companions on apps that need to feel calmer than the average subscription product. Every project ships with subscription, paywall and analytics flows wired in, so growth and retention are measurable from day one. Health data stays on-device wherever the law and the design allow — both because it's the right thing to do and because users notice.
Talk to a battle-tested CTO before you commit budget, architecture or hires — we help you choose the right stack, size the right team, and protect the right risks.
CTO on Demand is hourly access to a senior technology leader who has actually shipped products, not just talked about them. We're called in when the cost of getting the next decision wrong is bigger than the cost of an extra opinion — usually before a build kicks off, sometimes mid-project, occasionally before signing a vendor contract. Engagements range from a single architecture review to a recurring monthly cadence with ad-hoc decision support in between. You receive written deliverables (architecture diagrams, hiring plans, roadmaps) — not just verbal advice — and the same brain whether we're advising or building. Founders use us before committing to a stack. Operators bring us in to write the technical narrative for a fundraising deck or board update. Boards lean on us for independent reads on portfolio companies. The goal is always the same: protect the right risks early, so the next twelve months of engineering aren't spent recovering from week-one decisions.
Every model includes senior engineers, written architecture, weekly demos and a single point of accountability.
A defined product or release, delivered for an agreed price and timeline. Best for MVPs, vertical slices, or scoped feature streams.
A senior engineering squad embedded into your team for a quarter or more. Best when scope evolves and roadmap velocity matters.
Hourly senior consulting on architecture, hiring, risk and roadmap. Best when decisions are bigger than budgets.
Tell us where you are. We'll come back with an honest read on scope, timeline and what we'd do first.
We'll follow up with a clear read on scope, fit and what we'd do first. You can also reach us directly — whatever's fastest for you.
We read every message and reply personally.